Friday, 8 November 2013

Adobe Photoshop

Our personal tutor told us to research the facial bones in our skull such as; the mandible, the maxilla, the zygomatic bone, nasal bones, palatine bones the mandible etc.

i was told to research these bones to give us a better insight to the skull and how it is shaped, so i can sculpt better. There are images below for reference.



We were also told to look at the facial muscles and had to point out where they are so we can understand form and shape better for our sculptures.

 While i was doing our research i had pictures taken which would be used as our orthographic for my zombification project.





After a few attempts of taking pictures i finally got some that i could use and edit them in Photoshop


When I arranged my photos I were happy with, i started to zombify my face by pulling in my 'well looked after' face to show my cheek bones and emphasize the bone structure to show the form.
I also had to shade my face with the burn tool to give it a better effect.
I researched a lot about zombies and gained a nice amount of resources.







These pictures helped me a lot throughout my work and i analysed all of their features which i could add to my own zombification. This is what i came up with for my final design.


In the progression of this Photoshop work i used colour contrast to get the yellowish skin tone and blended a different mouth and mask it over my own. then i added detail like the gun shot and cut over my eye i used the filter and changed it so it looked more defined and realistic. Around my eyes on the left picture is a simple burn tool which actually made my skin darker around the area so it created a big effect to create a form of tiredness and sense of inhuman look to it. The eyes itself were easy enough i grabbed a design off google and over coloured my eye to have the red strains in the eye ball and the iris and pupils look inhuman yet again.
Its not completely finished yet but i really liked this part of the project it was fun and i had various ideas on how to zombify myself.

We had a tutorial about how to use 'grey stuff', first of all he showed us how to make a skull formation using tin foil to make the basics, then we can build over it with grey stuff. Our personal tutor showed us how to manipulate the grey stuff with files and scalpels. To get to this stage i had a long sheet of tin foil and screwed it up into a ball and add pressure to it by using my thumbs to get it as small and hard as possible so i dont make a mistake while I'm modeling. Here is how my tin foil basic structure looked like.



It didnt look correct but as i added 'grey stuff' i created more form to show the cheek bones and kept adding and taking away bits to create a natural skull form and then started adding layers to make it look like it has skin.

To get this form i looked at an orthographic picture of a skull which helped me mold the shape and style.
Below is a picture of what my clay model looks like now.


To get to this stage i added clay to the tin foil and used water to help me mold the clay better.
I again was looking at my Photoshop work for reference and adding and taking away clay by using the files and scalpels. To safely use the scalpels we were told to file and carve away from body and fingers so we didn't injure ourselves. I also used the flat tool to flatten the face to bring out the cheeks, i also used the tool to fit in the eye ball in the eye socket and build around it to make it look like an eye ball.
I used a sharp edged tool to carve out the mouth to make it seem that my model is screaming, i also used the flat tool again to build the lips around the mouth to give  better effect.
For my nose I rolled out a sausage like shape and used my reference to mold it into my nose shape and attach it via the flat tool.

My attempts at Zbrush were not great at the start but i spent time in it and actually enjoyed it,
First thing i did was get the 'low resolution bust' and played around with it to learn the controls.
After i imported my maps (orthographic of my face) and lined it up to my model, I had problems lining it up because both images were not the same size, so i had to re-arrange them in Photoshop.





After that i set my maps up correctly and started my brilliant journey through the program called Zbrush...
(sad face) :(.

First off, I began to fit the low res bust to my maps by pulling and pushing the mesh to fit the shape of my head by using the move topological tool and changing the brush size back and forth..
I ran into another problem where the picture of the side of my head was tilted and i had to move my model to match up which consisted of finding the rotate tool which painfully took me about 15 minutes until my friend showed me.

Thus i began to develop my ears which was the worst experience of my life... Until my tutors Simon and Drew gave the class a demonstration on how to develop an ear step by step, he started by pulling the ears out and getting the correct form and shape, he then made them look like actual ears by stretching the ears out and then smoothing the connecting cartilage to give it the actual ear look which i did then did for myself.

Afterwards, i pulled my jaw down because my expression is a scream which cause a lot of pain and suffering because i didn't mask the mesh until i realized why i was causing myself unnecessary hassle, then i pulled in where my mouth would be by masking my whole head so i didn't change any of the form and started pulling back the mouth with the move tool which was easy.


Underneath is the half finished model.